restathome.blogg.se

Blueprints copy space engineers
Blueprints copy space engineers










blueprints copy space engineers

Ideally, wube can create a massive puzzle space right down to a fixed map, so nothing is random and allows everyone to work on it together. One way to do so, is to utilize a recipe randomizer, or something even more dramatically ingenious, but that will fracture the community somewhat. Hopefully in the expansion pack, Wube will think of a way to massively expand the puzzle solving space in creative and non-repetitive ways. It's pretty trivial to get a computer to solve these for you, but then you lose out on a lot of the fun. I like to make the analogy to sodoku, crossword puzzles, chess puzzles, etc when describing factorio to someone. I can't comment, as I don't understand those folks Of course, for folks who want to play factorio as something other than a puzzle solving game, that is obviously a different story. I guess I'd warn folks - if you're going to re-use, than be prepared for very hard problems (if that's what you're looking for) as pretty much everything that is easy - has been solved. If you plan to re-use, the amount of unsolved problems become much smaller. The problem is that there is a bunch of fun, low hanging fruit problems to solve if you don't re-use. I understand and respect people who does not enjoy this particular aspect of the game (like I respect people who implement everything from scratch in programming), but not admitting it's an important part of the game is simply wrong. So I would argue that not only blueprinting does not break the spirit of the game, it is (at least one of) the spirit of the game, if you consider it a game about engineering.

blueprints copy space engineers

Are they "cheating" in any sense, if you completely copy others' work as the your own accomplishment (plagiarism), yes, but for most of the cases, no. Factorio is a game about engineering, and "blueprinting" (using the existing solution to a specific subproblem to solve a bigger problem) is a common practice in real life, such as in programming (using libraries implemented by others to write your own programs) or in academia (using others' proof to prove your own result).

blueprints copy space engineers

Some considers factorio a puzzle game where you work on individual little problems so they detest blueprinting, which I respect.īut I strongly disagree on the opinions that blueprinting " breaks the spirit of the game". It mostly depends on how you enjoy the game. I'm still in the middle of that process, but it's fun again, and that's the bottom line for me. I did not use any BP containing anything which I didn't understand. Then I tore down most of my existing base and rebuilt with some use of BP's from KoS, partly because it's been much faster than rebuilding by hand, and partly because her designs are bully for efficient. So I geared up and went out to wafflestomp all the nearby biter bases, then I expanded the walls of my base by about 50%, and built new defenses. For starts, I was working on much too small a scale, in much too small an area. So I spent a few days watching the videos of Nilaus and Katherine of Sky, and I learned what I was doing wrong. I had advanced oil, a tank, railroads than ran well, and a secure base that could hold off the biters, but I was spending 100% of my time running around "putting out fires". I did it all on my own until I reached a plateau. So any suggestion that using BPs is somehow cheating, I reject emphatically. I bought the game, I paid for it, I am entitled to play it any way I like.Īnd the devs not only gave us BPs, they gave us the ability to export and import them.












Blueprints copy space engineers